Powered by Pagefind
Campaign Mission Route Map

Iron Nest Mission 3 Guide: Liberation

Iron Nest Mission 3 Liberation guide: Scout Plane recon, urban-sector ammo cache, incomplete intelligence, and Austere Service and Unbroken Volley medals.

2026-08-13 Last updated: 2026-08-28

This Iron Nest Mission 3 Liberation walkthrough is built around requisition and reconnaissance, not an HE-only wave clear. Reposition Iron Nest, use the requisition console to authorise the Scout Plane/recon flight, destroy the five hostile infantry targets in the designated urban sector, and use AP against the armoured ammunition cache. Exact bearings, distances, and incomplete intelligence are run-specific; this page does not turn them into fixed coordinates.

Quick Answer: Mission 3 Liberation

  • Verified on build/version: Source-checked 2026-08-22. The cited mission record does not publish a build number, so no version is claimed here.
  • Last checked: 2026-08-22.
  • Fixed rules: Repositioning, requisition console, Scout Plane/recon card, five hostile infantry targets, and an armoured ammo cache that requires AP.
  • Random or run-specific data: Target bearings, distances, and the incomplete intelligence for some infantry targets are supplied by the mission; no fixed target coordinates are asserted.
  • Recommended loadout: The database recommends AP, HCHE, and HE; AP is specifically required for the armoured cache.
  • Requisition: The mission record lists 300 starting requisition and authorises procurement. The gold Austere Service threshold is requisition points spent ≤ 30.
  • Medal conditions confirmed by the source: Gold ally kills ≤ 0; gold average impact distance from the nearest target ≤ 0.3; gold longest kill streak ≥ 6; gold requisition points spent ≤ 30.

Mission 3 Objective — Urban Sector and Supply Cache

The mission briefing orders the destruction of five hostile infantry units in the designated urban sector. It separately identifies a probable enemy ammunition cache across the river, orders a reconnaissance flight over the relevant region, and then requires AP ordnance against that cache. The enemy roster lists five Enemy Target entries and one Ammo Cache Armored entry.

Walkthrough

1. Complete the repositioning

Follow the mission’s repositioning order before setting up the fire solutions. The briefing supplies a new Iron Nest position and observation assets for the operation.

2. Use requisition for reconnaissance

The requisition console is authorised for ammunition and powder-charge procurement. Present the issued Scout Plane requisition card at the console to authorise the overflight. The source also records additional requisition points during the operation; do not assume a fixed total beyond the values explicitly documented above.

3. Recon the armoured ammo cache and use AP

Request the Scout Plane/recon over the region named by the briefing, confirm the cache position from the reconnaissance result, and fire AP at the armoured ammo cache. HE is not a substitute for the AP instruction on this target.

4. Destroy the five hostile infantry targets

Use the field reports and observation assets to solve the five infantry fire missions. Some intelligence is incomplete in the source record, so use the current mission readout rather than copying a coordinate from another run. Keep allied sectors and spotters out of every firing solution.

5. Check the medal constraints before standing down

If you are pursuing the source-confirmed gold commendations, review allied kills, average impact distance, longest kill streak, and requisition points spent. Do not replace these thresholds with an invented shell-count or wave rule.

  • AP: Required for the armoured ammo cache.
  • HE / HCHE: Included in the database’s recommended loadout; the source does not provide a universal per-target shell count, so none is invented here.
  • Scout Plane: Use the requisition card and console for the cache recon.
  • Austere Service Medal: Gold at requisition points spent ≤ 30.
  • Measured Fire Star: Gold at allied kills ≤ 0.
  • Marksman’s Cross: Gold at average impact distance from the nearest target ≤ 0.3.
  • Unbroken Volley Medal: Gold at longest kill streak ≥ 6.

For a source-bounded explanation of the medal threshold and a low-requisition route, read the Liberation Austere Service Medal guide.

Common Failures: Incomplete Intelligence and Allied Fire

  • Skipping requisition: The Scout Plane is part of the documented reconnaissance route; do not treat it as optional flavour text.
  • Using HE on the armoured cache: The briefing explicitly says to neutralise the cache with AP.
  • Turning incomplete intelligence into fixed coordinates: Re-check the current run’s reports and recon output.
  • Treating the operation as HE-only or a multi-wave script: The source specifies five infantry targets plus a separate armoured cache, not that invented sequence.
  • Hitting allied assets: Zero allied kills is a source-confirmed gold condition.

Sources / References

  • Iron Nest DB — Liberation — mission objective, requisition, Scout Plane/recon, five infantry targets, armoured cache/AP requirement, random-intel boundary, and medal thresholds.

Update Log

  • 2026-08-14: Removed HE-only, multi-wave, moving-target, and shell-economy claims. Rewritten around the documented requisition console, Scout Plane/recon, five infantry targets, AP armoured cache, fixed-versus-run-specific boundary, and source-confirmed medal thresholds.

Previous: Mission 2 — Fire & Light. Next: Mission 4 — Counter-Battery. Medal help: Liberation Austere Service Medal.

walkthrough liberation requisition scout-plane

Related Missions